correction, i've also built organic levels in max from splines. it's a bit janky but fun... build out the floor of your map with splines convert to edit poly then teselate... then extrude splines out to make the organic walls... this is useful technique for doing organic hallways in general...
if you're creating this level in a modern engine, you're going to probably want to do it modularly or somewhat modularly. I generally design spaces using lego pieces (and i do the same with organic stuff) build out the tunnels as re-usable tunnel pieces... and change the props and lighting in the tunnel to make it look…
I suggest trying it and seeing what results you get. No way to truly understand a workflow until you execute on it... I've modeled organic level geo so many different ways and STILL haven't come up with a way that I would call "the best". So many cats to skin, so many tools... Try what you're talkin about and let's see it…
Where do I start? I'm trying to create the following level for a mod project I'm working on, and as I'm new to environment art I was hoping someone might be able to provide some tips and suggestions for a good workflow for re-creating this level in a modern engine. http://adamhogseth.com/AR0205.jpg How should I re-create…
When doing caves - soft selection will be your friend. Selecting jagged or stretched polygons and running a relax on them is helpful as well. Caves are pretty flowing and organic, don't worry about perfection. as far as the texturing, if you are able to us vertex blending and multiple uv sets you can do this: Unwrap the…
Thanks nfrrtycmplx and cholden. I definitely agree that some of the areas could be made modular. The outer, circular tunnels, some of the small inner tunnels.. even some of the Y-shaped intersection tunnels could be separated and re-used in a few areas. I think what I'll do is get the pieces I want to use UV'd and then…
All good suggestions, thanks guys! As of now, I have my layout built out.. how should I proceed? Should I be laying out my UVs at this stage? Or turbosmooth to get a bit more geometry in there before setting up UVs (though I'm assuming it would be easier to set up with less geo)? Right now it's about 400 polys, and the…