As far as we all know, with wikipedia, i also know all started in 1978... but as i already said, we didn't see it within apps until very late with the first 3d apps. And one more thing, the subdivision modelling apps like modo/silo/hexagon are pretty new. You assume too many things i didn't say, where did you leave your…
What has it got to do with who invented subdivision and when? And FYI Pixar has plenty of custom 3D software that we have no idea about. What the developers of widely available apps did at some time is irrelevant. Anyway, this whole issue is completely tangential to the original topic of comparing Blizzard and Pixar... Why…