Don't get me wrong, I'm not asking "how you model dem games?" Some coworkers and I have gotten permission to work on our own game on the side and I am curious as to what steps you may have taken to create, secure, and develop your own IP. We'll be using Unity and focusing on creating for the mobile game platform (iPhone,…
I've been at Robot Entertainment since the beginning. It's a unique start up because we had 45 people that got together, and we had a project and publisher to work with on day one. But we've still had to discuss these types of issues. I think you may be confusing Copyright, Patent, and Trademark. You need to Trademark the…
I started an online eCommerce business and got the name copyrighted. Went down to the local government office and paid i think it was $50 to do so. Bought the domain first then went down and they check make sure its not taken. You get a tax id number and have to report taxes on sales every quarterly.
in order to copyright your work, you dont need to get it officially copyrighted, spending money to do so. all you have to do, for a story/characters and what not, print it out, and mail it to yourself. when you get it in the mail, do NOT open it. it is now dated with a government stamp. so should someone ever steal your…
monster got it! trademarking costs money, so hold off on it. Also a trademark must be used within a certain time frame or it expires - this means you're either actively working on a project related to it, or you already finished it. copyright exists the moment you create something. No need mailing yourself anything (or do…
Monster: Thank you, this is exactly the type of info I needed. We've actually been working on the game for the past month or so, I was just curious with the legal aspects rather than the game creation. Making the game isn't the problem as we are experienced developers. However we know next to nothing about starting a…
I wish I could find the youtube series... it was about a small group of guys, I think around four of them, that sacrifice a lot and start developing a game in the unreal engine. This was before the UDK was out, and IIRC, they only had a few months to prove they could do something cool with it and pitch it to CliffyB. I…
Another thing about Trademarks.... If you are making a Car Racing game called "Land of Speedos." But you find out there is a beachware clothing line called "SpeedoLand." It's probably still okay. But if it's a magazine about cars or racing, then it may not be okay. For example, in our Orcs Must Die trademark we listed that…
Eld is right. At this level, copyright and trademark are going to be a hindrance rather than help you. It's more important to get yourselves known. Worry about that stuff when you have something that's worth protecting against rivals and trolls. You'd be better served by making your first game viral (not to mean for no…