Blender tells you up top how many faces there are in a scene. If you want the object's poly count, just select it and enter edit mode. Edit: ah, I see. Faces, not triangles.
R>Z>Z just rotates on local, which is just the orientation of the entire object. I was thinking of rotating on the face normal. This way, the face maintains its angle relative to global, but the vertices rotate around the center of the face. Also, I was looking for an edge collapse that doesn't require the selection of an…
Is there a way to toggle the manipulator on an off? can you select a face then orient the manipulator to that? If they're not already in that would be handy.
i would love to have all the features of the orientation widget thingy thrown into 'g' move .. it doesnt really make sense that you can store orientations but cant access them via g. a proper cut tool, but that may have been implementd somewhere by now? proper boolean tools that dont create horrible geometry, and work on…