'Confirm on Release' is something I haven't quite figured out myself. For example, I have a key bound to transform.edge_slide which, when tapped, causes the edge to slide and you can hit lmb to confirm or rmb to cancel. Whether or not I check the 'Confirm on Release' box in this shortcut's info box, that's how it behaves.…
There are a lot of illogical things... are we just supposed to submit these as bugs? I'm always worried they're considered features. For example, opacity pressure has never worked when painting in the image editor... metalliandy: any idea on the possibility of splitting up selections and actual actions/modifications into…
The ability to scale non-contiguous selections independently of each other. For example, I'm trying to scale some selected faces and some selected faces on the other side. Typically, the median point is between them so scaling them causes them to scale towards or away from that common center. It would be great if you could…
If I'm understanding what you're after correctly, the widget can do it to a limited extent but it's a bit tricky to control because it depends on the orientation of the scene and how the mouse moves relative to that. - Set an "Orientation" then LMB a widget pointer to initiate an action. MMB hold (not click) and drag the…
I've included some UV stuff here as well since it's definitely relevant to game art. My beef tends to be more with inconsistencies in the design. Also, the majority of these should be fairly easy to implement. Also, I compiled a lot of this list a while ago, so some of these things may have changed since then. Blender…