Like so, or am I still not understanding what you mean? Also, I think there's definitely room to improve the tab-mode stuff. Even the fact that it switches to edit mode (rather than any other) is pretty arbitrary and should be user defined. As for the UV editor, I typically set that up as my rendering window because as I'm…
I've included some UV stuff here as well since it's definitely relevant to game art. My beef tends to be more with inconsistencies in the design. Also, the majority of these should be fairly easy to implement. Also, I compiled a lot of this list a while ago, so some of these things may have changed since then. Blender…
Whow, a Blender thread here? How come I never seen it before. Oh well, I guess I need to leave the pimpin'-thread more often :P About the topic here. Just a minor thing that bugs me. Let's say you have one basic quad, and you go to edit mode, select 2 opposite vertices and press F to create an edge between the two. You'd…
Sorry for the bump, but I'm trying to keep all the Blender info in a few places :) Antony Riakiotakis (Psi-Fi) has been working on a triangulation modifier which has been coded especially for game artists and requires some testers. http://www.graphicall.org/1013 It doesn't do anything other than what you would expect, but…
Hey guys, I wanted to make a thread about the current state of the modelling tools in Blender 2.6+ and what everyone thinks is missing and why X missing feature is really needed. I cant make any promises to get this stuff coded, but I thought it would be a good idea to be able to point the devs. to a non Blender only…
"In 3D view, need to fix the mode switching to make more sense (i.e. shift+tab, alt+tab, v, all a pain in the ass to remember, and are really unrelated). My suggestion would be tab simply switches between the last two modes rather than whatever weird system exists right now." Tab switches between the last mode used and…
Mongrelman: Join the club! Seriously though, that is kind of what I'm trying to do as well. Although I think Voidworld offers some improvements on the Silo system by integrating the Wings3d lmb/mmb/rmb tool functionality. The knife tool also has one improvement on that of Silo, but I forgot what it was now. Either way, I…
Nice list everyone :D I'm not sure what you mean here. Could you explain please? You can already independently select them by clicking the vertex/edge/face mode buttons and can select multiple variation of each by shift clicking the icons The shortcut for switching between vertex/edge/face modes is Ctrl+Tab Select a…
Exactly, there are now multiple coders working on it. There have been a lot of commits in recent weeks, and I've used the Bmesh builds for a bit. There are some crashes still, but things seem to be working quite well already.