That doesn't seem to work for me but thanks for the suggestion.There's an addon for it now,Mesh:Vertex slide,seems to work fine. Is there anyway to snap vertices to the grid in vertex creation mode(holding ctrl and Lclick in edit mode)turning on snap to increment doesn't seem to do it.
Mongrelman: ctrl+1,2,3... Doesn't work if you have 'emulate numpad' set in the preferences, mind. You don't even need to add a subdivision modifier beforehand, although annoyingly there is no way to have it remember your preferred settings (such as enabling it in edit mode!)
Individual elements can be rotated by specific values via the Properties panel ("N") - "Rotatation" X/Y/Z. Or similar from "Object" properties (button with the orange cube on it). Also hold "Ctrl" whilst rotating to snap. I've never done this myself but it might be possible to create a new "Custom Property" with a custom…
Nice list everyone :D I'm not sure what you mean here. Could you explain please? You can already independently select them by clicking the vertex/edge/face mode buttons and can select multiple variation of each by shift clicking the icons The shortcut for switching between vertex/edge/face modes is Ctrl+Tab Select a…
Isn't this available in the header next to the widgets selection area? I typically always have it set to normal even though I never use the widgets because it really easily allows me to know my local and normal axis. Instead, when in normal mode I use g+z+z to grab along the normal's axis. This should work with the above…
Since you didn't go into specifics, I will tell you what I know about Blender's proportional editing and its axis/pivot control, and you can hopefully tell me how to get closer to the described behaviour? You can select 'enabled' under proportional editing, as well as 'connected' which is like 'surface' in Wings. You can…
Whow, a Blender thread here? How come I never seen it before. Oh well, I guess I need to leave the pimpin'-thread more often :P About the topic here. Just a minor thing that bugs me. Let's say you have one basic quad, and you go to edit mode, select 2 opposite vertices and press F to create an edge between the two. You'd…