You can create polygons by extruding from a single vertex. You have to add a mesh and collapse it to one vertex first, but from there you can do what you're asking for. Select a vertex, hit E, and place the new vertex. Once you have a shape, you can select four vertices and fill it with F. It's not perfect, but it works.
No, that's not it. It's being able to select an element in the UV window and have the corresponding element highlighted on the 3D object. If I click a vertex on my UV, it should highlight the same vertex in 3D view.
Ha, that does work, but only with faces. I was using vertices, so it didn't work. Thanks for the link. Edit: How about edge slide on multiple edges? Slide vertex? Loop cut at cursor instead of at the average between two loops? Rotate on normal? Collapse selected edges? A better rip vertices? One that let's you choose the…
Cut and bevel ala Softimage would be great.The cut tool works as expected,best of any Autodesk package in my opinion.The bevel allows number of segments,type many usefull options. Constrain vertex to edge,move a vertex along an edge like slide edge.
Yup, just select the vertex/face/whatever and hit P to pin it. Pinning works very well with the Live Unwrap checkbox. Although, this is hardly a new feature.
I don't know if it's possible already in Blender, but it would be nice to have explicit control over vertex normals via GUI or Python scripting in order to create foliage like this.
ya that is why i only have been using it for the final export to source engine at this point, since i cant properly bake things that come out of blender, also having no vertex normal editing also limits what you can do for making cards for foliage, since it is common practice to manually point vertex normals upwards on…
That doesn't seem to work for me but thanks for the suggestion.There's an addon for it now,Mesh:Vertex slide,seems to work fine. Is there anyway to snap vertices to the grid in vertex creation mode(holding ctrl and Lclick in edit mode)turning on snap to increment doesn't seem to do it.
Nice list everyone :D I'm not sure what you mean here. Could you explain please? You can already independently select them by clicking the vertex/edge/face mode buttons and can select multiple variation of each by shift clicking the icons The shortcut for switching between vertex/edge/face modes is Ctrl+Tab Select a…