Thanks, I'll keep that in mind. I tried that unfortunately, UDK has a example custom node which has a UV and Sampler slots in it's Compendium webpage. http://udn.epicgames.com/Three/MaterialsCompendium.html#CustomTexture Problem is, you need to use a Custom node for the textures to get it to work, and the output for some…
Hey Ace I'm not sure if this would be helpful, but a buddy of mine asked me if we could do something that you were describing to save on importing many different textures, so I was able to come up with this: He too asked me about tiling and the only way I can see it working is if the texture was tiled a couple times in…
Well, here is my previous outline code: Here is my outline: No idea where to go from there since it throws up errors for me. Also, I tried ImSlightlyBored technique, and the lines remain, even when I tried creating padding to the textures and creating a slight bias for the Fmod.