It doesn't get done often because its a monumental pain in the ass that requires some pretty intense cooperation between code and art/animation. Even the solutions that get worked out are normally small simulations like the coat tails in LA Noir and Allen Wake, nothing that would get beaten and battered by a long chain of…
What kind of hardware will the game be running on? Mobile: You're stuck probably rigging it with a few extra bones and hand animating it. The tutorial I wrote up helps get cloth motion without the headache of hand animating it. But you would want to do that on pretty low end hardware where the animations are set in stone,…