If only there were a proper 3DS Max tutorial for that kind of unwrapping. I followed their UVW unwrapping tutorial, but it never went any further than planar/cylindrical projection (that aeroplane tutorial).
No problems, hope it helps. Goes really fast when you get the hang of it, and if you use renderhjs's textools plugin, some of those things are even quicker. I thought i'd do it vanilla style though so it might be clearer. You're right about the 3dsmax tutorials being outdated though! It's easy to forget how dusty that…
yeah I agree that bakign in max can be a bit convuluted, but if you nail the workflow it getts easier; also it's a bit of a pain to export and import OBJ's all the time, so I personally try and do most of my bakes in Max now. (I'm a huge fan of xnormal tho) Btw, you prolly already know this but you should watch this if…
I went to Leeds Metropolitan University. Never mind normal mapping, they barely taught us anything - most of the stuff I handed in was self-taught. Because of that fact, I actually wrote a research assignment in my final year on normal mapping. I even wrote a step by step tutorial for baking in Max. That's partly why this…
Dude tell me about it. Im kinda in the same boat. I graduated University 3 years ago now with a 2:1, and felt like I hadnt even scratched the surface of games design...feeling well underqualified I've still not applied to a single developer...even though I studied it for 3 years. To be honest my work back then was awful,…
I've just come out of a Game Design course and feel hugely underqualified, and so I'm taking modelling into my own hands and seeing whether I can learn as I go. A few days with normal mapping would suggest "probably not". I've followed just about every normal mapping tutorial on the internet - it always works in those…