EarthQuake, would you suggest using a cylindrical map for the main body? I know how to pelt unwrap in UVLayout, but I'm trying to develop my Max skills - I don't think I'll be too employable if I'm reliant on a wide array of third-party software for my work pipeline. A further part of my problem is that I'm building the…
Thanks Mark. And yeah, I know that planar mapping is incredibly lazy. My reasoning is that I don't want to spend an excess of time unwrapping if it just isn't going to work - I'm just experimenting at the moment. I followed both steps 1 and 3 (the sides aren't quite symmetrical), and this is the map I got: I didn't detach…