Textures for a game with that kind of poly count would definitely be 2048 for diffuse, if you can get away with it try and go for 1024 normal and 1024 spec. Spec should have all RGB colours, and a glossyness in the A channel. Some of the mods for RaceOn and GTR Evo, etc (basically all GMotor2) have three x 1024 maps…
Hey Felipe yeah defo normal and a difuse with the AO baked into it, also a spec map and though I have never done a gloss map before I will do one of those. have done the wheels now so will post an update tonight. Sry not sure what you mean by how textures handled for racing games. I have never built or worked on any…