Sorry to bump an old thread yoou can use thi sscript as a shortcut for #1 - mines alt + a (for align). it will align both the move and scale to to the selected face/edge's axis. global proc alignAxis (){$compselection=`ls -sl -fl`;if (`size($compselection)`){if (`size($compselection)`<=1){manipMoveOrient…
hey again guys, real quick question this time.... how come my ao bakes in maya keep coming out with no edge padding? my normal bakes work fine. i have filter texture seams set to 30 in the mental ray common output, and ive selected 'use mental ray common settings', and still nothing, do you guys know what could be causing…
In answer to #1, I think this is what you're after : Select the faces you want to scale. Hold Shift+Right click and select "transform component" from the marking menu that appears. Click any scale cube from the manipulator (Gizmo) that appears. This sets it to local scale mode rather than local move. For a uniform local…