again, a lot of the metal looks like stone, you need to have some more vivid specular. Material definition is what it's all about. And I wasn't talking about the big parts of the gun being blocky, but the fact that not of the small stuff was modeling in, but rather normal mapped. You could try extruding a few of those…
Cheers for the feedback guys! Just to address the issue of some stuff being modelled in, I did at one point have a lot of that detail modelled in. This low-poly has been remade about three times, each time to make it easier to texture and get a better normal result. You can see how my first version on the second page of…