The early years: I started out creating levels for Doom2 using an editor I found on a shareware CD. Later when Duke Nukem 3d was released I did load of Levels for that. Always experimenting and trying to push things a step further with the given stuff. I did countless level for that all lost on old HDDs I'll probably never…
About I’m from the US, but currently living in Japan. I’ve worked for small CG outsourcing firms and contracting until I started at SCEA in San Diego, then moved on to Midway and eventually found my way to Ubisoft in Osaka. Early years I’ve always been into drawing and art. But what I liked spanned many things. I liked the…
Sorry, but this shit is long. Get comfortable. The early years: I'm originally from Southern California, where I spent the first 15 years of my life, most of which living with my Mom in the LA area. She would constantly threaten to send me to a mental institution because I was always drawing "demons & monsters, why cant…
I feel that my story might a bit different, because I found that getting in wasn't the hardest part, but rather the most time consuming and misguided The early years: Oh man, I've been exposed to video games since I was around 3, I think, when my brother found the chinese ripoff of SNES under the sofa 2 weeks prior to new…
About I'm from Austria and I work as lead technical artist at Virtuos games in Shanghai, which is China's biggest outsourcer for game art with clients like Activision, Sony, EA, etc. Early years I have to say I've been the nerd kid who drew comics in school and handed out copies to other classmates. In classes I often…