Hey guys currently having some trouble with making an ice shader in UDK. this is sort of the effect I want. http://pixdaus.com/pics/1222389968Nsim3rt.jpg As of right now I am using a fresnel and plugging that into a square root node. I then blend that node with a heighmap and plug into my diffuse. I tried opacity but it…
http://www.polycount.com/forum/showthread.php?t=86095&highlight=ice :) Same ref pic even. Why would you squareroot your fresnel term? Just use a lower exponent in the fresnel node itself.