I created a tutorial for Unity last night. I figured I would share some knowledge I've gained along way, mostly from other contributors on the forum. This tutorial will have you up and running in 20 minutes with a fully driveable vehicle, full on physics and fully tweakable settings. You could use this to create a racing…
bump for a good tutorial. Wheel colliders can take a while, but once you got a base vehicle prefab like that one, you're golden. If I might suggest, were you to put that vehicle up on the Asset store for free, you'd help a lot of people. Sure it's easy as pie, but for a lot of people a drag and drop driveable car is like…