Unfortunately, no way. The first problem is that what you want achieve is not the classic way of how the UDK work, from that, we don't have access to the render directly, we are dependent of the material's nodes for applying special effects. You also need to write your rendered GI image somewhere for applying it in the…
Use an instanced material that you control by your script through the post-process chain. If you want a post-process effect, using the post-process chain is what you need. Otherwise you can play with HUD/Scaleform. I have already tested some stuffs for changing a material while playing, it's very easy and it's the same…
Hi all! I'm in the early stages of planning something new which is going to use UnrealScript rather heavily; my problem is that the result of the script is going to be an image (specifically a camera-view image with some effect applied). Think of it as a complex UnrealScript-based post effect, if you like. My problem is…
If I can get it to work as intended I most certainly will... otherwise I shall pretend I never tried in the first place :D (Kidding) Right n ow I'm just starting with the UScript; there's a long way to go. I have SVO-constructor C++, and porting it to Unreal is not as easy as it might appear, since the class structure,…