--THIS STEP IS IMPORTANT, THE MODIFIER IS ONLY AVAILABLE IF IN THE MODIFY PANEL setCommandPanelTaskMode #modify --THIS GETS THE MODIFIER CurrentMod = modpanel.getCurrentObject()
I personally wouldn't go with this solution since it could cause issues were you will edit more than one object that got the same modifier name at the same time. to be safe I would rather advice to use this instead CurrentMod = modpanel.getCurrentObject() theModifier_ID = modPanel.getModifierIndex $ CurrentMod -- and then…
I've done some searching and I can't find a simple answer to this; is there a command in maxscript to call on the currently active modifier? I have some scripts that work in Editable/Edit Poly, but if I have multiple copies of Edit Poly on the mesh, they refuse to work. It'd be nice to say "Hey, we're currently using…