So it's been a while since I've updated- I've been up to a lot. I created a first person mesh of the disc launcher, cutting out all of the back and a large portion of the right side of the gun that you don't see. And pushing the detail since the mesh is right in front of you. The workflow I used for normal map creation and…
Hey Dave! So glad to see you on here, I'll message you in a bit! :D Another WIP shot of the gun inside UDK. Turned the diffuse down a bit, gave the specular more contrast around the plate edges, and made a disc and muzzle flash. I think I know what you mean about the hard edge feel Amadreaus, but I'm not sure precisely.…