Im happy you learned so much from this thread! :) Highres modeling in old school modelling apps like max maya softimage modo silo etc all require you to have knowledge of subdivisional modelling, the concepts of edges, control edges etc. No body can say they're perfect at subD modelling, but it comes with practice. You…
Turbomooth/some kind of smooth modifier is necessary when making a high-poly model. Either that, or you can start off your primitive by cranking up the divisions super high, then going from there (but sometimes, that does not give you all the control you might want). If you are getting 'artifacting, it is not because you…
I think I'm starting to get it; still feels extremely awkward, but I can already see an improvement in the lack of jaggedness. Thanks for the tutorial, Jessica. Between that and Racer255's, this is definitely making a lot more sense.
I never really said anything, but I sort of decided right around the time I started over on my Hi-poly, that I was probably not finishing this in reasonable time to turn in the test. Now it's just become my big "Learn subD" project. And as for not needing a hi-poly, I haven't really done anything really, really Lo-res like…