I agree, I cant really see any texture. The model and bake are very clean, but I think you should spend some time making a strong diffuse and specular. It would take your model a long way.
Hey guys, I started this piece about 2 weeks ago and was hoping for some helpfull feedback :) The scene obviously is part of epic's UDK foliage showcase map which I used to showcase my model as it fits in quite nicely. (thank you epic!) The model specs: Low: 9500 Polygons High: 2.500.000 Polygons (used for normalsmap)…