There you go Malcolm, a few more "baked in spec" screenshots below. Now it is true that there is indeed a cubemap/reflection pass on most of the metallic world assets to give them a nice dynamic sheen (whose mask is very likely derived from the specular map from the original stamp or asset) but one can still spot the…
Interesting I guess folks missed some of my questions over the weekend relating to the tech as well. Here was the original thread but it fell off the map. http://www.polycount.com/forum/showthread.php?t=89650 Also just quoted it below """"""" Hello everyone, I did not see a thread yet talking about the final resulting…