i dont think vertex colours are able to be edited at runtime i'm afraid. can you not just use a time and sine node to gradually increase the spread of the texture based on the static vertex colours? you could combine in things like world position and some texture masks to get quite a good effect. i guess you'd have to have…
ya thanks for the ideas, i haven't started the environment yet, since i wanted to figure out what is possible first. If i just make this for portfolio reasons i could just fudge it with the vertex colour gradients and the worldpostion, dot product and animated vector. but ya i really was more just wondering if there was…