ya thanks for the ideas, i haven't started the environment yet, since i wanted to figure out what is possible first. If i just make this for portfolio reasons i could just fudge it with the vertex colour gradients and the worldpostion, dot product and animated vector. but ya i really was more just wondering if there was…
is there any way possible to to edit vertex colours during run-time in UDK, with a script or actor somesort, i want to try and make something based on some natural selection 2 art and want to find a way to do infestation that is slowly over taking the map. which visually i can pully off easily with a vertex paint shader…
ya i could do that paint in some vertex data, than animate a scaler value that it is multiplied by by the painted in vertex data. but in that case it would all fade it around the whole map at the same rate, instead of starting in 1 location and spreading out, unless i try to paint the vertex data in as gradients, and if i…