hollaAtMe: The second color comes by offsetting the UVs for those polygons one step to the left : ) Simple as that its then masked out with a black/white mask in a lerp-node.
Thanks for the comments :] I will do a complete breakdown of the scene after I have got a bit farther and finished the core stuff :] jeremiah: I will show you the texture, as soon as its done ^^ Still adding stuff to it :D And almost no planning at all actually. Or well, i did think through what I wanted from the texture…
Nice job!! The texture quality is clean but that would be impressive to see what you will come out with all these!! Looking forward to see your final work!
He used only one 256x512 texture, that was the whole thing about this project i think. And also looks really nice dude, love the light rays coming throut the window, truly inspiring. :) Good work!!
This scene is so powerful. You're really showcasing the abilities of using an engine for portfolio work. Is the screencapture actor working properly with the tiledshot command? I had problems with that in the past. Your reflections are coming out real nice.
This is crazy stuff. Thanks for the info on your low poly modeling and uv mapping definatly something to keep in mind for me in projects to come. The scene looks amazing by the way, even on meduim quality :)
sorry to bother you, I cant see your amazing video you uploaded on Vimeo..it comes out white no matter how many times I refresh it, it could be the school computers. On the other hand, I love you...r work.
haha, I love it. I wish more environment artists would try out these kind of uber-optimisation techniques, you learn so much from it :) , especially when it comes to being fast and efficient.