So here's a quick description of how to work with the new textures of this shading method. You can see examples of these textures used for the "Rusty Paint" in the original post. [size=+1]Albedo[/size] This is just like a diffuse texture you are familiar with. Remember only to paint the materials color, not light…
New version out, 0.3.5 From 0.3.4.1 to 0.3.5 -Energy conservation between diffuse and specular materials. -Implemented Kelemen Szirmay Kalos visibility model. -Adjusted blinn-phong normalization to better approximation. -Raised max specular power to take advantage of our logarithmic encoding. -Adapted max specular to work…
aha, sorry about jumping to conclusions about the ao! I also prefer the term roughness over gloss, albedo over diffuse etc. generally speaking the loss of precision with higher max roughness values shouldn't be a problem, but you obviously don't want to go too high. if you want more accuracy in one end, you can cube or…
yeah i wasn't using the AO_texture yet, this screenshot was taken right after a right clicked on the environment_cube texture slot and hit "break connections" and nothing changed. Like you said it could be some native maya bug The fresnel effect area i'm talking about is the pink stuff on the handle, near the center and at…
Shit, I've got to apologize. We're using your shader on our dressings (still a big bulk of the render time saved by you :) ), but we're using Chronic's shader on the head. My mistake! Here's the issue I was having with your shader. Yours is on the left, Chronic's is on the right. Any tips? Using a diffuse, normal, spec,…
Hey Kodde, Havent tested this yet, but was just wondering how things work in relation to dielectric vs conducting materials. Dielectric Materials always have a white specular while conducting have coloured speculars. It looks ok in the various materials examples, but since the highlights on the metals are so bright, they…
Hey guys, I wanted to share a new shader with you guys. First off, a big thank you to my colleague Niklas Hansson whom I created this shader with. He's the guy with the theoretical know-how of the inner workings of this shading method, he helped out with guiding me through the shader creation in Mental Mill as well as some…