@Mcejn: I tried out Marmoset, but I don't really know how to use it, so let me know how I can improve my renders. It looks more accurate the way I envisioned it in UDK though since I used that to view my textures on my model through the process. Although it could be that I don't know how to use Marmoset at all too.. First…
So I went back into Marmoset and tried to play with the program more and I think that this new render looks more accurate to how I envisioned it to be. Let me know what you guys think, thanks. And is it me, or does Marmoset create a black outline around the model?
Looks good! Reminds me of Borderlands. :) Marmoset CAN render an outline, and you might have enabled it by mistake. It should be a checkbox for it under the Render tab. Just uncheck Outline. :)
Ooo, the Marmoset render looks wayy better than the UDK one - it would be great if you could get it figured out! This turned out really nice btw, I love the burnt nozzle.
Doesn't marmoset 1.04 support gloss maps now (I'm sure I saw a slot for it?) Anyway cool work, like the finish! I think the specular on the 'red can' could use a bit more work, but apart from that real nice :D
So I would choose the material in Marmoset that lets me use two materials and have the nozzle use a separate map (while having all the other parts masked off) so I could adjust the settings just for that one part? And thanks!