One suggestion: Work with smaller resolutions like 512x512 or even 256x256. This is a great exercise to force you to focus on what is really important. It's very easy to go overboard with details and miss the big picture when you have a 1024x1024 sheet in front of you! What I think is happening here is a bit of a reverse…
No offense, and its most appreciated that you want to share, but most of the people on these boards are more concentrated on making art better, not using others art in scenes. You mentioned that you would like feedback, and I can give you that; 1 and 2 are very strange, they dont really make any sense with or without the…
I wake up in the morning and I get a good crit! it's like x-mas in October. Thanks! I see now that I basically titled my thread wrong and that's totally my fault. I guess i wasn't really thinking " hey! use my stuff for your new game!" more like " Anybody else wanna use this stuff? I dunno what to do with it." I really…
in number 3 your better off putting the high frequency detail into it's own smaller tiling normal map, and overlaying on top in the engine, as a detail normal. will make your material appear to have more detail if a player is looking straight at it close up. and the first 2 mats and the 4th could read better. and you…