I suddenly came to like the term vertical slice much much more! Also what's core experience gotta do with vertical slice? I was under the impression a vertical slice is a milestone wrapping up the game at the current stage in a playable/presentable form.... kinda like where you slice vertically though all the tasks in your…
Might be related to programming language terms - high level is the abstracted easy for humans language while low level is assembly. I don't have a problem with Vertical Slice, is there another way to describe the process in two words or less?
On vertical slice / prototype, I actually think that they are used fairly differently in practice. Prototyping generally means quickly bashing out some specific part of the game/feature in order to test whether or not it would work if brought to a finished state, to test for issues that may arise, etc... Vertical Slice is…
A Vertical Slice is a playable chunk of the game that at least attempts to be indicative of what the final game will be like. The one's I've done in the past usually involve getting one level with all the assets pretty well polished and all of the games systems up and running. No no, Penis Tank. Dicktank is just uncouth.
Whenever I heard the term vertical slice being thrown around, it referred to the idea of taking a small portion of the game, and developing it to "100%" completion. So instead of working on a bunch of features and it all coming together at the end, you focus on making 1 small part of the game feel complete. That way when…
vertical slice - if you want to be taken serious in games, use this word a lot! seriously, managers, producers, etc. who're not in the games industry have no idea what this is supposed to be. feature creep. I guess those two words just have been waaaay over used in my last studio where the PMs made sure to jump on every…
so it's a prototype? ;) although in my old company we had a couple of vertical slices. Each of them produced a (supposedly?) playable game version with the currently implemented features. It wasn't like a prototype, proof of concept or anything like that. It wasn't polished either :/ It was more like a "finish all current…