Marmoset isn't an actual engine. The game is programmed around torque, Ive been using marmoset to check my maps, bakes, normals and meshes as they come off the production line. However our coder just sent me a license to a similar program to marmoset, but designed to pre-flight models specifically for torque, so I'll be…
Progress update. I struggled through the texturing of the ribs and ship, since I couldn't use tile-able textures, and because I needed to save on texture size -- but now the ships walls are ready to be destroyed by enemy cannon fire. Cannon models were inherited by me from the last pixel-pusher, they need work. You might…
Sorry guys, definitely should have explained this project better. I'm working on a game called Broadside with several other people. Broadside is a sky-pirate themed game which features flying airships, cannon, gun and sword play, both ship against ship and player versus player. The code is running with the stand-in art,…
Hey thanks Alex. As for the body, I'm just taking orders from the coder who deals with the collisions and destruction, but I'll bring that up to him. And as for the statue, that's another good suggestion. The plinth you see above the bow is actually a platform for the main sculpture of the piece, which is a very large…
the matress might be too shiny and the text just seems like is there does not blend well with the wood. the wood planks are nice though. keep on keepin' on just ride the wave and it will come ut nice.