Thanks Kaiser :) It does help a lot to know the processes others use - I hadn't even thought of checking out the Ambient Occlusion and Normal Bakes on the plain white low-poly mesh before proceeding. I usually sort out the AO last thing and only compile in the Normal bake when the diffuse is set. The method you use should…
Thanks Calalot, For these photo-realistic textures there's just a lot of research involved. I spent some time looking for real-life environments similar to what I wanna do, look at the type of terrain and foliage that tend to grow there, and then hunt for reference images. For simple, tiny things like grass and flowers I…