Couple of WIP shots of various things from the scene. Mostly blocked out scene. HP Wood I'm getting ready to back down and warp out for more interesting silhouette. Modular Rock wall that I'm experimenting with a detect edge filter on the normal map to get edge highlights to make them pop harder. Needs refinement. Nothing…
I agree so I pulled out the orange lights on the door and its calmed it down a good bit. Here's the adjustments. I'm going to noodle around with some stylized smoke for the lanterns and some ground fog to break up the ground just a little bit more. Diffuse/Specs are the only things left after that really.
Thanks guys ; @ Jessica - I agree, I'll bend a couple beams and thow them in. The particles are coming up soon because I'm still avoiding doing my diffuse passes lol. I'm thinking I'll do 2-3 systems; One dust, one embers, and potentially some thing else. @ Seirei - if you're using UDK; Under the lights properties, make…