So if I'm using landscape mode to create a terrain, I should use an r16 16 bit height map exported from world machine, with the resolution being 2048 x 2048 +1 (so actually 2049 x 2049), and then it should automatically come up with the number of components / quads per component? Does anybody know?
haha thanks for all the feedback dude. hopefully your nose doesn't get bitten off by a saigon whore... lol As for the terrain issues that I'm having in udk.... I'm totally stumped. I've tried using .raw file format in landscape mode, of course it doesn't work... I've tried using that r16 (raw16) file format for the terrain…
Here's the latest. Finally managed to get that shit i was griping about earlier working. Landscape mode in unreal... soo buggy and annoying. Still needs some work. Not the biggest fan of the ground textures, or the super quick steps, or the lack of any small rocks on the path. Still wip. Enjoy!
It usually works for me as just a standard 2x map (I've never used 2048, I usually stick to 1024, but I wouldn't think that would cause a problem... Any reason for 2048?), 16 bit. SO yes, .r16 And it should automatically come up with the components and stuff. Can't imagine why it wouldn't work for you. I just went through…