Okay so would you recommend breaking it into subtools? Also could you explain subtools? hahaha So at the same time as making this organic tree, I'm also following that eat3d hard surface modeling tutorial. And he literally just got into using subtools and polygroups. So maybe you can help me understand what those are...…
Sweet thank you very much Cryrid for taking the time to write all that out. I think with the tutorial I just need to keep watching the same thing over and over again until I understand it. hahaha. I'll try that retopologizing thing right now and let you know how it goes. :)
Well, they basically let you split a mesh into several independent objects. One benefit is that zbrush allows each SubTool to have as many polygons as your system can handle. For example, if your system can handle 8 million polygons for one SubTool you can have a model equal to 32 million polygons by having 4 SubTools of 8…