So, I'm still a bit green in terms of my modeling ability, but I feel like I'm at a point where I can explain to those who might be confused what floating geometry actually is. It's a term you may have seen thrown around a lot, but tutorials and explanations of this advanced technique can be a bit hard to come by. So in…
Typically floating geometry is what you refer to above, usually in a high poly workflow. However I have seen some recently, mistakenly (or not) refer to it when it comes to low poly models. IE:floating smaller elements over a large surface such as a wall, in order to save some geometry and/or allow a bit more versatility…