* With your object selected. In the polygon menu color-create empty color set. * In color menu again select batch bake (Mental ray) Option Box. * "Bake to" should be set to vertices, check bake set override and set color mode to occlusion, click convert and close. * You model should now look black and white, to make the…
I think I'm just about to call this one finished. I wasn't sure how to blend the vertex baked lighting with the diffuse map in Maya so I'll probably throw this in UDK with the two maps and just lerp it there for my final presentation shot. C&C welcome as always.