Hey Nielsen I was able to get the particles to start swirling, it just requires some further tweaks to the values in both attractors. Let me just explain it a bit so that you can get yours going: 1. Start with a basic particle emitter. I deleted the velocity on mine but you can keep it if you want to affect those…
Hey Nielsen this came out looking great. Maybe try adding a PixelDepth node in your stars material to make it seem like the stars get brighter as the camera gets close to them, that's just an idea to play around with though. Good stuff man. http://udn.epicgames.com/Three/MaterialsCompendium.html#PixelDepth