Here's a quick example of an armor set: Honestly, this should have been optimized quite a bit more on the low poly mesh. It's not the best example, but I hope it gives you an idea. It's kind of funny looking back on how we built stuff on GW2 and comparing it to how I build stuff on Rift now. It will be fun to make a Rift…
Thanks for the comments, everyone! :) Vorge: Yea, unfortunately most players love dye, and they probably wouldn't notice the quality difference. Wizo: I've never taught at FuturePoly (I'm not even in the Seattle area anymore). Those guys do good stuff though! LRoy: Hmm, I don't think there's anything about my texturing…