So wait, you guys actually created a texture page for each color variation manually? I thought it would be some system where you create a black&white texture, then in-game it receives some saturation and hue in code. If that's the case (that you guys created the textures), then how come it wasn't done individually?…
Oh, I think you misunderstood- or perhaps I didn't explain it clearly. We definitely only made one texture. The different colors can be selected by the player through the coded dye system which is what I was complaining about. I would have PREFERRED to have made each color variation manually (with fewer options, of…
garriola83: I think it's worth examining the art style. Even if it's not necessarily as apparent on the models, there's a heavy emphasis on fine art and a painterly approach to their sensibilities. Showing that you can appreciate and incoporate this (and I'm not saying my work ever has!) would probably get their attention.…
UPDATED! 9/9/2012 First of all, congratulations to all my friends back at ArenaNet on Guild Wars 2's success! Now that it's finally released here's some more work I did: The Sylvari were easily the most problematic of all races in Guild Wars 2. Everyone seemed to have their own ideas as to what they should look like. I was…