I thought about it, it would probably be easier for the static/holo effect, but for the cloaking, the shader the cloaking pattern actually wraps around the geometry so it would be incredibly painful to do that in post I would think.
whats your target game engine, the holograph shader are extremely easy to make in udk and pretty cheap too. you mention maya but im kinda confused why you would want the effect in olny maya. the cloaking is very easy in udk also but i really cant continue on with more till i know what game engine your making stuff for.
I would do that in a heart beat, if it weren't for the fact that the cloaking also has a bit of fog going on so I'm kinda of afraid of having to render out the same thing 4-5 times (once for each layer) which will be a lot of time and I don't have access to a render farm (yet...). I don't have nearly as much experience in…
Hey guys, I'm using Maya 2012 and I had a couple of questions regarding shaders: First of all, how can I produce a hologram shader like the one in this cinematic starting at roughly 1:00min in. [ame=" http://www.youtube.com/watch?v=7shAQeCHPIg"]StarCraft 2: Opening Assault on Char in 1080p - YouTube[/ame] I don't really…