Inverted faces after using the mirror tool is a problem that Max had for a while now. To avoid flipped faces, just use the mirror modifier rather than the tool. To see the flipped faces in the viewport, apply a Reset XForm to all your objects and it'll show you the flipped faces in the viewport as well, once you collapse.
Thanks for the suggestions. I will try using mirror in the modifier list rather then the tool. Also I tried resetting the Xforms for everything and saw most of the inverted normals, but some are not showing up. Maybe its the display driver. I havent used this new one in 2012 much. I will try reverting to DX to see if it…