Hey lookin nice! But i got a question about the topology of some of your windows. How did you merge those 2 archs? I'm also doing a church but i just can't figure out a clean topology for it.
hey! nice progress so far, but I think the coloumns should be much taller than they are now... i think usually 2 times the distance between them (aka diamter of the arch) Also their upper parts needs some love too. They should be large as the capital on them, as they are now it structurally weak as the weight of the arches…
I really like the floor textures, the way the light hits the edge of the tiles is nice. Also if you are having issues with the baking in xnormal, eat 3d has 2 really awesome free videos that might help you. keep it up dude its looking good. :D http://eat3d.com/free/xnormal_overview http://eat3d.com/free/zbrush_xnormal
I'm not sure if anyone else has touched on this, but I would recommend toning down the AO blacks in your diffuse textures. i.e. your AO is too strong and no matter what light source is placed in your level, those areas will always be black. AO used to be a pretty big part of the diffuse but I think the industry in general…