A set of greyscale cloud diffuse maps + their respective normal maps(you could try to extract them from the photoshop clouds or even sculpt). Set them panning over each other with some additional bump offset(could try from diffuse) and some WorldPositionOffset to create some real motion. And then a particle emmiter inside…
Hey guys just letting you know that I've been experimenting with it and this is what I have so far. [ame]www.youtube.com/watch?v=s-sPx7II1I4[/ame] Anyway I was looking for other examples that people have done and the best result by far is this post by Neox: http://www.polycount.com/forum/showpost.php?p=995132&postcount=344…
I believe so. Often while flying around I would look up at it and it looked like clouds scrolling across the sky. Anyway lucky for you that cloud texture is already part of UDK so pretty much all of it is there for you. The only difference is that I made a nomal/spec to get a little highlight on the rims of the clouds when…