A classic question I'm sure. I want to make some nice looking clouds for a scene I'm slowly working on that's set high above the clouds. Basically floating island. So what's a floating island without some sexy clouds. How would I go about achieving this effect? Perhaps a non expensive method since I am slowly running out…
I believe so. Often while flying around I would look up at it and it looked like clouds scrolling across the sky. Anyway lucky for you that cloud texture is already part of UDK so pretty much all of it is there for you. The only difference is that I made a nomal/spec to get a little highlight on the rims of the clouds when…
A set of greyscale cloud diffuse maps + their respective normal maps(you could try to extract them from the photoshop clouds or even sculpt). Set them panning over each other with some additional bump offset(could try from diffuse) and some WorldPositionOffset to create some real motion. And then a particle emmiter inside…
Nice work! I really like the result. A dumb question... Would this look the same if you were on the ground viewing the clouds from above? I am going to try to set up that material.
IF you make your maps bigger than in that tutorial, add a 4th cloud map, make that one really big and panning slowly, then plug it into mesh displacement. Apply the material to something other than a plane and you'll get results more like what your picture shows.
Hey guys just letting you know that I've been experimenting with it and this is what I have so far. [ame]www.youtube.com/watch?v=s-sPx7II1I4[/ame] Anyway I was looking for other examples that people have done and the best result by far is this post by Neox: http://www.polycount.com/forum/showpost.php?p=995132&postcount=344…