Thanks praetus, I appreciate your help. That book sounds very useful, I'm always trying to find interessting 3D books to read in my spare time (and when I've got cash!), I think I'll give this one a shot. I'm signed up with Digital Tutors, and they've got a video tutorial which sounds very similar to that gnomon one…
You need to learn correct human anatomy and character topology. Your character is way out of proportion and your topology is not going to work for you. Do some searching for human anatomy tutorials and check the polycount wiki for topology tutorials to get up to speed.
Thanks for the comments. I used real world referencing and low-poly character tutorials as a guide to creating this model, but it sounds like I have failed in making a good base. I will do more research into this and try creating a new base and start from scratch (I'll call my last character the concept!). praetus - about…
you need to work on creating hard edges on that buy's armor, right now it looks like you dragged a dull pencil through mochi or something. Try to use the flatten too to create the look of hard edges on the armor, i'm sure there's a tutorial on here somewhere.