Got a 13" Macbook Pro, really great build quality, feels like you've bought something special:) Use it for objective-c/xcode most of the time, but tested Crysis and it ran it on high no problem. Wouldn't use it for intensive high poly work though/maybe not even UDK, apart from clean/low materials/meshes prototyping work.…
http://www.everymac.com/systems/apple/macbook/stats/macbook-core-2-duo-2.0-black-13-specs.html Would this do for compiling apps? I have a shot at one for €290, and it has a C2D processor and Lion is being installed on it. Worth it? What are the implications with that 64MB graphics system (lol). Also, what is the story with…
Just make sure it doesn't have the intel video card and you're fine. I absolutely love my macbook air and my macbook pro though. I've been using a thinkpad before but now I really love those machines. The only thing I really hate is that right-mb-drag doesn't seem to work in windows with the built in touchpad. But its…
A 2Ghz dual core mobile chip is seriously old stuff now, and the OS that shipped on those machines was 3 or 4 generations ago (they either shipped with Tiger (10.4) or Leopard (10.5), my white MB 13 C2D shipped with Tiger back in 06'), Now we're on Lion which is 10.7 and it just wasn't built with 5 year old laptops in…
£1300? Where's that price from? You can get a MacBook Pro with an i5 for under £1000 right now from the Apple Store, in fact I think you can get an i5 MacBook Air for like £850. I had a Core2Duo in 2007, you should be able to get one for like £400, albeit a low spec one, but then, the Core2Duo is an old processor.…
No. Whilst it would probably compile apps and some gentle games, Lion would probably crawl on it and it'd just become a headache, that's a very dated machine. The GMA 950 will run UDK but you won't have much fun with more than about 3 polygons. I'd just save up for either a Mac Mini or a new MacBook Pro, heck even an…
err, I'm running snow leopard on my 27" iMac office machine and compiling with the latest version of Xcode every day. One thing I would say is that OSX is still a little lacking when it comes to preparing assets for modern games. There's a distinct lack of highpoly tools. This is starting to change (and luckily for me,…