Since the hair object is parented to the head joint, and I assume the control curve for the hair is not parented to the head joint, the hair object and control curve are in different coordinate spaces. When you freeze the transforms of an object in Maya, it will only freeze the object to whatever space it is in. If you…
haa!! thank you guys!!! parenting the curve to the same joint as the hair fixed everything! it offset at fist, but all i had to do was to put the constraint after linking the curve. But that leads me to an other question, is there an easier way to constrain the hair to the controller. what i have been doing is using the…
all of the hair is parented to my head bone, but i made sur it wasn't skinned to it, and all my object (geometry and bones) in my scene seam to have there axies fliped like the strands of hair, except for the control curves i place ( one for the hair, and the other one for the whole character) i don't know if this answers…
Hey rorozilla! Try the following out (sorry if i didnt understand the problem :D): 1) In the Viewport: hold the "W" key and while holding it press and hold the left mouse button and change the local axis to "world". This does not fix your problem though, it merely changes the axis orientation to the world coordinates, but…