First thing I noticed. The pockets on the front of the pants could use a low poly box shape to pop them out. The chest looks really flat, a wireframe would help, It just looks like a flat chest with a boob crease baked into the texture.
Heres another update. I managed to spend some time texturing the gun and holster yesterday. I also managed to play arouns with the normal map for the body, as it needed adjusting and inverting. I have also managed to do a fair bit of optimization throught the character. I wil post more images of the ful character and…